Manual N1 · Native Games

Clickade Blocks Manual

Build. Break. Wander around. Accidentally spend three hours making a house.

Clickade Blocks is Clickade’s native voxel sandbox game. You enter a block-based world, move freely through it, place and remove blocks, and build whatever the terrain and your questionable architectural decisions allow.

Blocks is designed to be simple to start. There is no required tutorial, no ten-minute character creator, and no quest giver demanding you collect six twigs before you are legally permitted to exist.

Getting Started

Open Blocks from Clickade and enter the game.

Click the game area to capture your mouse. Blocks may enter fullscreen and lock the cursor so mouse movement can control the camera.

Press Escape to release the cursor or leave fullscreen.

Once you are in, you can immediately move, look around, select blocks, and start building.

Controls

Action Default control
Move forward W
Move left A
Move backward S
Move right D
Jump Space
Sprint Ctrl
Look around Mouse
Break block Left Click
Place block Right Click
Change hotbar slot Mouse Wheel
Select hotbar slot 1–9
Change camera view F5
Alternate camera shortcut F + 5
Release mouse / leave capture Escape

Keybinds may be configurable depending on the current version of Blocks.

A note about the mouse wheel

Scrolling changes the selected hotbar slot.

It should continue working while moving, sprinting, jumping, or combining those actions.

Yes, this sentence exists because input handling has history.

Building

Your hotbar contains the blocks currently available to you.

Select a block using either:

  • the mouse wheel, or
  • the corresponding number key.

Aim at a nearby surface and right-click to place the selected block.

Blocks cannot be placed wherever they would create an invalid placement, such as directly inside the player.

There is no requirement to build something useful.

A castle is valid.

A bridge is valid.

A six-story dirt cube containing one torch would also technically be architecture.

Breaking Blocks

Aim at a block within reach and left-click to break it.

Blocks uses a limited interaction range. You cannot demolish something from fifty meters away simply because you can see it.

The currently targeted block is visually highlighted when possible.

First-Person and Third-Person View

Press F5 to switch between camera modes.

First Person

The camera sits at the player’s eye position.

This mode is generally best for:

  • precise building,
  • navigating small spaces,
  • block interaction.

Third Person

The camera moves behind the player and shows the player model.

Third-person mode is useful for:

  • exploring,
  • seeing your character,
  • committing to the dramatic walk-away shot your dirt house definitely deserved.

Block interaction still uses the player’s actual reach rather than giving third-person players magical extended arms.

Movement

Blocks movement is designed to be responsive rather than simulation-heavy.

You can walk, sprint, jump, and move through the world using standard first-person controls.

Gravity applies normally, and falling too far outside the playable world will cause the player to respawn.

Your Character

Blocks supports a block-style player model and skin system.

The model can appear:

  • in third-person,
  • through the visible first-person arm,
  • in other multiplayer contexts as those systems are introduced.

Skin support may change while the native skin format is being finalized.

World Interaction

Blocks worlds are built from individual voxel blocks.

Different block types may use different:

  • textures,
  • materials,
  • visibility behavior,
  • collision behavior.

Not every block that exists internally is necessarily intended to appear in normal gameplay.

Saving

Where supported, Blocks may save parts of your player state between sessions.

This can include things such as:

  • player position,
  • selected settings,
  • other persistent game state.

Do not assume every temporary object or experimental feature is permanent during development.

Native games are still native games even when somebody is actively rearranging their organs in JavaScript.

Performance

Blocks renders a 3D world directly in the browser.

Performance may depend on:

  • browser,
  • GPU,
  • display resolution,
  • world complexity,
  • number of visible blocks.

For the best experience, use a modern browser with hardware acceleration enabled.

During Development

Blocks is actively being developed.

That means some systems may change, including:

  • controls,
  • world generation,
  • block selection,
  • multiplayer,
  • skins,
  • camera behavior,
  • saving.

A feature behaving strangely does not automatically mean your computer has become haunted.

It does increase the probability slightly.